error19930 (5:05:35 PM):	did you figure out what is wrong with it?
ONeilPhantom909 (5:02:31 PM):	yes I was just writing the e-mail right now
error19930 (5:06:02 PM):	oh ok
error19930 (5:06:12 PM):	thanks for your help
ONeilPhantom909 (5:02:50 PM):	I`ll explain it here
error19930 (5:06:22 PM):	ok
ONeilPhantom909 (5:03:22 PM):	First I liked the route you did a very nice job with it
error19930 (5:06:53 PM):	thank you
ONeilPhantom909 (5:04:32 PM):	To fix the doors, you used a sta command for stations, you can only use that when you use some stupid thing that Robert marerro did, he uses something like $chr13 or whatever
error19930 (5:08:24 PM):	yea
error19930 (5:08:36 PM):	that's what it said in my BVE RW Tutorial i downloaded
ONeilPhantom909 (5:05:19 PM):	Ijust add tion to the sta, so it reads station, I did that last night, and ran the route and the doors all opened and closd at every stationt
error19930 (5:08:59 PM):	oh that is good
ONeilPhantom909 (5:06:03 PM):	now a couple of suggestions, since it`s a fictional route I only have a few
error19930 (5:09:38 PM):	ok
ONeilPhantom909 (5:07:09 PM):	First, after a quick look through the RW there are 2 spots where the meter numbers out of order
error19930 (5:10:59 PM):	oh
error19930 (5:11:12 PM):	at which station is it out of order?
ONeilPhantom909 (5:07:57 PM):	heree is one
ONeilPhantom909 (5:08:01 PM):	14160@freeobj(0,152,-4,0,0)
14157@freeobj(1,32,0,0,0)
14175@form(0,1,0)@freeobj(0,91,0,0,0)@freeobj(1,90,0,0,0)
ONeilPhantom909 (5:08:32 PM):	here`s the other
ONeilPhantom909 (5:08:35 PM):	10875@crack(0,2,0)
11100@crack(0,2,0)
11125@crack(0,2,0)
11150@crack(0,2,0)

11075@station(14th Street,08.2300,08.2315,1,ATS,T-Conductor\14th Street_dep.wav)@wallend(2)@railtype(0,2)@railtype(2,1)@signal(3,S6 210,1.5,3,2)@dikeend(0)@dikeend(1)@wallend(0)@wallend(1)@wallend(2)@wallend(3)@freeobj(2,46,1.5,3,0)
error19930 (5:12:04 PM):	ok i just fixed that lol
error19930 (5:13:36 PM):	wait
error19930 (5:13:43 PM):	for the second one how is it out of order?
error19930 (5:13:50 PM):	10875 then 11100
error19930 (5:14:10 PM):	oh wait never mind i see
error19930 (5:14:15 PM):	the station i put 11075
error19930 (5:14:39 PM):	ok i fixed that
error19930 (5:14:44 PM):	is there anything else?
ONeilPhantom909 (5:11:31 PM):	the station is right, the cracks should be adjusted
error19930 (5:15:04 PM):	yes i saw that
error19930 (5:15:12 PM):	i fixed the @crack
error19930 (5:15:29 PM):	is there anything else that should be fixed?
ONeilPhantom909 (5:12:40 PM):	OK cool now An "S" sign in a station is only used when there is one stopping point for all trains, there are some spots where you have an S and then further down a 10
error19930 (5:16:22 PM):	ok
error19930 (5:16:54 PM):	so is there a sign that means everything except for 10?
ONeilPhantom909 (5:14:00 PM):	At the beginning of platforms and the ends you don`t need a station beam, if you notice on some platforms, all you see is the stabeam sign because the end wall covers it
ONeilPhantom909 (5:14:32 PM):	No an S is for one stopping point for all trains, you won`t need the 10,8,6,4, or 2
error19930 (5:18:24 PM):	oh good then maybe for some stations i'll change it
ONeilPhantom909 (5:15:25 PM):	If you want an S just use that
error19930 (5:18:52 PM):	ok
error19930 (5:18:58 PM):	and for the stabeam thing i'll fix that too
ONeilPhantom909 (5:16:59 PM):	OK some of the markers that pop up for stop points are wrong, so just adjust them, like for instance one station I forgot, you had the Blue Stop at 10 pop up when you had a white 10 stop on the platform
error19930 (5:20:52 PM):	ok
error19930 (5:21:03 PM):	i don't think i have a marker for white 10 stop though
error19930 (5:21:16 PM):	but i can make one
ONeilPhantom909 (5:18:28 PM):	I have it in my folders just copy it to yours
error19930 (5:22:10 PM):	ok thank you
ONeilPhantom909 (5:19:08 PM):	At 55th Street the stop point and the 10 car marker is way off
error19930 (5:23:14 PM):	oh yea i know that
error19930 (5:23:17 PM):	i forgot to fix it
error19930 (5:23:34 PM):	but the thing is that for some reason
error19930 (5:23:43 PM):	if you look at meter 7155
error19930 (5:24:09 PM):	the @stop and @freeobj is at the same place
ONeilPhantom909 (5:21:42 PM):	I just saw this
ONeilPhantom909 (5:21:45 PM):	7175@freeobj(0,68,-2,0,0)@wall(0,0,1)@railtype(0,5)(0,0,0)
ONeilPhantom909 (5:22:07 PM):	the (0,0,0) after the railtype could be what screwed that up
error19930 (5:25:55 PM):	oh that used to be a @limit command
error19930 (5:26:10 PM):	i erased it lemme check it out on track view right now
error19930 (5:26:11 PM):	brb
ONeilPhantom909 (5:23:36 PM):	no it didn`t work i tried it
error19930 (5:27:36 PM):	oh ok then
error19930 (5:27:57 PM):	maybe its the objects fault
ONeilPhantom909 (5:24:34 PM):	I`ll have to look at it more thoroughly
error19930 (5:28:02 PM):	lemme change it to the S
error19930 (5:29:15 PM):	nope it still did that
error19930 (5:29:16 PM):	even with the S
ONeilPhantom909 (5:28:13 PM):	I know what the problem is
error19930 (5:31:42 PM):	lol i just fixed it
error19930 (5:31:53 PM):	7165
ONeilPhantom909 (5:29:03 PM):	no the signal at 7165 says freeobj
error19930 (5:32:49 PM):	yes i changed that to signal
error19930 (5:32:53 PM):	so now it works again!
error19930 (5:34:16 PM):	so those are all the things i need to fix before i release it right?
ONeilPhantom909 (5:31:22 PM):	yes
error19930 (5:35:04 PM):	ok thank you
error19930 (5:35:12 PM):	and one last question
error19930 (5:35:20 PM):	what was your frame rate while driving the route?
ONeilPhantom909 (5:32:08 PM):	also the curve after Houston Street
ONeilPhantom909 (5:32:13 PM):	12650@curve(-750,-750)@railtype(1,8)@ground(0)
ONeilPhantom909 (5:32:53 PM):	the second -750 is the super elevation, that is basically lowering the left rail be 3.5 feet
error19930 (5:36:32 PM):	oh
ONeilPhantom909 (5:33:22 PM):	that`s whay too much, in reality the top of the train would hit the side wall
error19930 (5:37:06 PM):	so how should i change it ?
ONeilPhantom909 (5:33:59 PM):	-100 would be 5.5 inches
ONeilPhantom909 (5:34:48 PM):	and also, after Hanover SQ you have a bunch of @curve(0,800) and @ curve (0,-800)
ONeilPhantom909 (5:35:09 PM):	when you have a 0 curve you don`t need super elevation
error19930 (5:38:39 PM):	those i put them there cause i wanted to see what happens when i put that lol
error19930 (5:38:48 PM):	i don't plan to include those in the final route
ONeilPhantom909 (5:35:34 PM):	ok
ONeilPhantom909 (5:35:42 PM):	brb, my dog has to go out
error19930 (5:39:11 PM):	ok
ONeilPhantom909 (5:39:53 PM):	OK back, he watered the fire hydrant:-D
error19930 (5:43:22 PM):	lol
error19930 (5:44:19 PM):	is there an object that simulates the sparks of the train?
error19930 (5:44:28 PM):	like when its switching tracks
error19930 (5:44:36 PM):	and then you see these sparks from the 3rd rail
ONeilPhantom909 (5:41:39 PM):	Tom Beevers made something like that for the Picadilly Line, but I don`t like it
ONeilPhantom909 (5:41:56 PM):	plus as the T\O, all the sparks would be behind you
ONeilPhantom909 (5:42:06 PM):	so you wouldn`t see it
error19930 (5:45:44 PM):	not for my train
error19930 (5:45:47 PM):	i meant for other trains
error19930 (5:45:51 PM):	like after 72nd street
error19930 (5:45:55 PM):	there is a train switching tracks
ONeilPhantom909 (5:42:56 PM):	maybe something could be done, I`ll look into it
error19930 (5:46:35 PM):	ok
error19930 (5:46:39 PM):	thanks
ONeilPhantom909 (5:43:57 PM):	that reminded me there was one more thing, after 72nd the mddle track does a roller coaster almost straight up, what is that for
error19930 (5:47:43 PM):	the other track goes up
error19930 (5:47:49 PM):	so then it can connect to the 63rd Street tunnel
error19930 (5:47:53 PM):	for Lexington Avenue-63rd St
ONeilPhantom909 (5:44:55 PM):	I know that but it should be more gradual
ONeilPhantom909 (5:45:17 PM):	that`s basically a 12% grade or in BVE terms a 120
error19930 (5:48:50 PM):	wow!
error19930 (5:48:54 PM):	then i should change that yes
ONeilPhantom909 (5:46:43 PM):	es space it out idf you notice how I do it it`s like a 100 meter distance the roof is 4 mters high, so at 25 make the height 1, at 50 make it 2, at 75 make it 3 and at 100 make it 4
error19930 (5:50:30 PM):	ok
ONeilPhantom909 (5:48:07 PM):	if you do it that way it becomes a 3% grade or in BVE terms 30
ONeilPhantom909 (5:48:15 PM):	much more reasonable
error19930 (5:51:59 PM):	ok im going to do it right now
error19930 (5:52:00 PM):	hold on
error19930 (5:57:10 PM):	ok that has been fixed
error19930 (5:57:17 PM):	anyway i must go out now
error19930 (5:57:25 PM):	so for any more comments and suggestions please e-mail them
error19930 (5:57:30 PM):	thank you for your help and enjoy your day